Posts Tagged ‘XNA’
Zune HD Gaming: An iPhone Beater?
It’s tough to argue with the twenty eight thousand games available on the iPhone. They are cheap, easy to access and despite having to digg through the dregs of the service, you can occasionally find a few diamonds in the rough. There is no doubt that Apple have secretly entered the gaming market with one [...]
Click Here For More >The Nidzumi Podcast #1 – 28th February 2008
We cover the whole week’s news in the world of video games. This week we’ve gotten Sam & Anthony to ramble on about this week’s issues from the masses of information from the big 3 given to us at GDC to the smaller announcements like, oh lets say… Metal Gear Solid 4 release dates. [...]
Click Here For More >Community Games : A Quick Look At The Early XNA Content
Today, Microsoft announced the new Community Games project that offers a chance for XNA creators to get their game published on Xbox Live. After the GDC Conference we where informed that 7 trails were available on the Xbox Marketplace today. So I took a look at whats on offer.
First thing of note is the weird [...]
XNA Content Finally Hits Xbox 360…. & Zune?
Microsoft’s own Chris Satchell has just announced at Microsoft’s own GDC Press Conference that XNA games will be available to the public through Xbox Live.
The XNA games will go through a tough filter process before general users of Live get to play them. So don’t be expecting a Super Smash Bros Clone with every game [...]