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Posts Tagged ‘Two Stars’

Yakuza 3 Review: Disappointingly Outdated

I’m going to presume that if you’re the slightest bit interested in Yakuza 3 or JRPGs in general you’re already in your twentieth hour by now. For those that aren’t interested or don’t know what the series is all about prepare to be surprised.
Yakuza 3, and presumably the first two as well, aren’t Japanese versions [...]

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White Knight Chronicles Review: New To The Table

White Knight Chronicles takes a lot of inspiration from Level 5’s previous hit Dark Chronicles. Then it packages it up and turns a great concept into straight down the middle mediocrity. It’s a game that starts out extremely promising but it’s not long until proceedings become just a trifle dull and unexciting. Something that I [...]

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Phantasy Star 0 Review: A Game of Two Halves

As clichéd as it sounds Phantasy Star 0 is a game of two halves. While the online side of things is well worth a play, providing you have friends to play alongside, there’s not much fun to be had with the single player half of the game. It’s all just a little too generic.
Starting out [...]

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Fret Nice Review: Tilt To Activate Frustration Power

Pieces Interactive are banking on everyone having at least one plastic guitar in their house to play their rock based platformer, Fret Nice. I have 5. None of them, sadly, make Fret Nice enjoyable.
Designed to be played entirely with a guitar controller, you realise the game is irreparably broken at the end of the second [...]

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The Saboteur Review: What Makes A Great Game World?

What makes a great game world? Aesthetics, atmosphere, characters or does it simply depend on the game within it? Find out with our Saboteur Review

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Hasbro Game Night 2 Review: A Lethal Combination

Should Video Games and Board Games combine? Read our review of the Wii’s Hasbro Family Game Night Vol.2

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Mario & Sonic Winter Review: Another Cashcow Minigame Collection?

When you think of Mario and Sonic you think of old times, blocky graphics and incredibly good advertising slogans like “Genesis does what Nintendon’t”. In all honesty after all the nostalgia has died down, the one thing you don’t think of are the Olympic Games.
Yet that’s what we saw two years ago in preparation for [...]

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Scribblenauts Review: The Definition of Ambitious

Ambition is the bane of game design. Sure, this generation of hardware has allowed for more possibilities but we are far from shaking off the shackles of restricted development, a great case in point is 5th Cell’s Scribblenauts. Their ambitious theory of letting the user’s imagination sculpt the game by spawning any item they could [...]

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The Godfather 2 Review: Sir Your Cement Shoes Are Ready…

We get in a spin with some self-emulation of a emulation of the original film and try to decipher if The Godfather 2 is worth playing.

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Madworld Review: The Thin Line

Whatever your point of view on the issue of violence in gaming you can’t argue that visually MadWorld is a winner but does it get it’s commentary on games as a medium spot on?

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