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Archive for the ‘Features’ Category

Desert Island Games #4: Thomas Worthington

Desert Island Games is simple. You’re deserted on a lost island, but don’t fret because it’s got every console imaginable, constant electricity and a decent internet connection. The catch? You can only take three games. This week Thomas Worthington makes his three picks.
1: Pokémon Silver
I’ve started to reach the end of my tether with [...]

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The Priory: Harvest Moon 64

My name is Jason Joo, and I have a problem with Harvest Moon 64…

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Desert Island Games #3: Andy Marsh

Desert Island Games is simple. You’re deserted on a lost island, but don’t fret because it’s got every console imaginable, constant electricity and a decent internet connection. The catch? You can only take three games. This week Andy Marsh makes his three picks.
Grand Theft Auto: San Andreas
When I was asked to write this feature [...]

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The Rise & Fall of Sonic: The Past & Future Direction of Sega’s Posterboy

Before I begin, allow me to get something out of the way. I am a Sonic fanboy. When it comes to that little blue hedgehog I’ve been there, done that and bought several t-shirts. However, for years now I have been watching my favourite video game character slip further and further into mediocrity and I, [...]

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The Priory: Everquest

My name is Jen Allen, and I have a problem with Everquest…

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Desert Island Games #2: Martin Gaston

Desert Island Games is simple. You’re deserted on a lost island, but don’t fret because it’s got every console imaginable, constant electricity and a decent internet connection. The catch? You can only take three games. This week Martin Gaston makes his three picks.
Modern Warfare 2
The first game I’d pack is Modern Warfare 2. Don’t [...]

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Amanita Design Interview: The Inner Workings of Machinarium

Amanita Design’s ‘Machinarium’ could be described as a game of paradoxes. A game of archaic modernism, incredibly grounded in roots now associated with retro gaming, but with so many little hints of originality and individuality that would only be found in newer releases. Last year I concluded (Ed- Nice plug) that its overall familiarity [...]

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The Priory: Football Manager 2010

My name is Sam Morris, and I have a problem with Football Manager 2010…

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Did Grand Theft Auto 4 Succeed?: Reloaded Questions #1

Welcome to the first ever edition of Reloaded Questions, a sporadically updated column where we debate specific areas of our industry. This week Sam Morris and Daniel Lipscombe debate whether Grand Theft Auto 4 succeeded in what it attempted.
Sam Morris: I see you’ve taken Vice City to your deserted island. As far as GTA goes, [...]

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Desert Island Games #1: Daniel Lipscombe

Desert Island Games is simple. You’re deserted on a lost island, but don’t fret because it’s got every console imaginable, constant electricity and a decent internet connection. The catch? You can only take three games. This week Daniel Lipscombe makes his three picks.
GTA: Vice City
Being stuck on a desert island is going to lead [...]

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