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Amanita Design Interview: The Inner Workings of Machinarium

Amanita Design’s ‘Machinarium’ could be described as a game of paradoxes. A game of archaic modernism, incredibly grounded in roots now associated with retro gaming, but with so many little hints of originality and individuality that would only be found in newer releases. Last year I concluded (Ed- Nice plug) that its overall familiarity [...]

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Machinarium Review: Do Flash Skills Result In Great Games?

Aminata Design try to transition from mini-games and web layouts, to an immersive gaming narrative. Does it work? Read our Machinarium Review…

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EyePet Review: Technical Flare and Frustration

Love them or hate them, virtual pets certainly hold their benefits over the real thing. A single, one off investment that doesn’t include an array of accessories that you’d rather not own. There’s also an absence of defecation across a carpet when you arrive back home for the evening. Perhaps even the ability to make [...]

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Tales of Monkey Island Review: Power Pirates Included

This classic adventure has been re-created in 3D by an entirely new developer. Surely something has to give.

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Why Isn't Everyone Playing Quake Live?

Internet browsers have come leaps and bounds in the last few years in terms of being a gaming platform. Often delivering the experience in the form of a flash arcade clone or an in-depth RPG requiring a 50MB client before being able to play it. Quake Live is seemingly a significant jump, offering a full, [...]

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E3 2009: The Big Three, Who Won?

Now all the ‘Big Three’ have stepped off of their conference stages, who had the best of one of the most eventful E3’s in recent memory.

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