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Archive for February, 2010

Heavy Rain Review: Third Time Lucky

QuanticDream have been attempting to turn games into involving and engaging interactive pieces of entertainment for the best part of thirteen years now. However, instead of a case of unlucky thirteen, it’s more like third time lucky because after two largely flawed, albeit compelling and well-realised attempts, they may have finally achieved their Holy Grail.
To [...]

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The Priory: Everquest

My name is Jen Allen, and I have a problem with Everquest…

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The Uninformant Podcast #18: The Meeting (Brought To You By Belkin)

Mass Effect 2, Bioshock 2 and well… that’s about it but you will hear what a Nidzumi planning meeting sounds like as the traditionally structured and preplanned podcast gets un-organised. Who would have thought?

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S.T.A.L.K.E.R. Call of Pripyat Review: Let's Be Honest…

It’s probably for the best if I’m honest in this review, that way it will convey my emotions and feelings in such a way as to be clear. This honesty allows me to report on this new iteration of the STALKER franchise in a more unique view. I’m reasonably new to PC gaming, I’ve played [...]

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Desert Island Games #2: Martin Gaston

Desert Island Games is simple. You’re deserted on a lost island, but don’t fret because it’s got every console imaginable, constant electricity and a decent internet connection. The catch? You can only take three games. This week Martin Gaston makes his three picks.
Modern Warfare 2
The first game I’d pack is Modern Warfare 2. Don’t [...]

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Amanita Design Interview: The Inner Workings of Machinarium

Amanita Design’s ‘Machinarium’ could be described as a game of paradoxes. A game of archaic modernism, incredibly grounded in roots now associated with retro gaming, but with so many little hints of originality and individuality that would only be found in newer releases. Last year I concluded (Ed- Nice plug) that its overall familiarity [...]

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The Priory: Football Manager 2010

My name is Sam Morris, and I have a problem with Football Manager 2010…

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Did Grand Theft Auto 4 Succeed?: Reloaded Questions #1

Welcome to the first ever edition of Reloaded Questions, a sporadically updated column where we debate specific areas of our industry. This week Sam Morris and Daniel Lipscombe debate whether Grand Theft Auto 4 succeeded in what it attempted.
Sam Morris: I see you’ve taken Vice City to your deserted island. As far as GTA goes, [...]

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Dante's Inferno Review: Breasts & Babies

Making a video game based on a fourteenth century poem is no easy job, especially one as revered as the Divine Comedy. But what if you take the essence of the poem and skew it into some sort of strange bastardized form full of breasts and babies? Then you might have something.
The story centres around [...]

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Desert Island Games #1: Daniel Lipscombe

Desert Island Games is simple. You’re deserted on a lost island, but don’t fret because it’s got every console imaginable, constant electricity and a decent internet connection. The catch? You can only take three games. This week Daniel Lipscombe makes his three picks.
GTA: Vice City
Being stuck on a desert island is going to lead [...]

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