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MMO Travels #1

When A Player Dies…

Words by on 11th June

Categories: Features
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mmotravels

So for those that know me, gaming is a part of life. I have spent years inside Video Games and years more inside MMO’s. I met the love of my life online, and I lost her offline. So perhaps this article will be a bit deep, so if you are easily troubled, don’t read on.

One of the common problems we will face as online gamers, especially those immersed with Massive multiplayer Online Role Playing Games, is death. As the population of gamers ages, what happens to the accounts, what troubles will be faced? I want to detail below, one account of me dealing with someone very close, who died in a game, the problems I list are just a few… and it makes me wonder if perhaps all of this could have been avoided, if the Game Developers introduced a Will system, so that in the event that the player died, the account information was passed on to someone close, so that I could have signed in and informed everyone on the first list the player had died, and dealt with it quietly and fast.

As my first love got sick, I had dropped out of high school, I had moved cities… and perhaps I was foolish. I tried to study, and in my spare time, be with her… and as her health worsened, I found myself at her side even more often. Eventually at 12:03am, September the 8th 2006, she slipped away. I was prepared and all I could muster were silent tears. It took a few days; the memorial was out on the ocean… she, my angel… and at the time, very famous Pink Elementalist… had passed.Due to respect to her, I will not mention her user-name or the game and that’s not something for me to focus on.

There was no player more feared, called upon or respected. After accepting the loss, I found myself with a difficult task. Dealing and calling our much loved guild members and friends from the games we played to inform them of the loss, this was very difficult, and even now I am sure I never told everyone… as I didn’t have access to her account friends list.

Once the news had spread, as I had to rely on word of mouth to try let all her friends know, it did not take long for the Message Boards to become buzzing with news of the death, The Fallen Famous Pink Elementalist, she was never hard to miss. It was here though, where I encountered my first problem, Just how cruel players can be over the loss of a fellow player.

There were many messages of sympathy, of mourning, of loss. Then every now and then there would be a smart comment, or laughter, even jokes as to why and how she died, there was even one rival guild which made a very cruel comment about how she deserved it.

I guess, however in the end it was to be expected, and I think this problem I could overlook. However from this moment on, the problems became more bizarre.

About 2 weeks after her passing, I got a system administrator mail, asking for a private chat in-game. I replied and a time was set, for a while I thought this was due to being accused of something, or a bug report I had filed a few months earlier. When I arrived and chatted to them, they told me one of the problems I had never expected, problems probably most of the players had never heard of or realized.

The game at the time had a free-flowing economy, basically no auction service and people argued through chat over prices in a certain server, or through the message boards and what the Game Moderators detailed to me in a chat was a deep a dire situation on the economic stability of the game itself. My partner, being as famous as she was, was also a top trader in rare weapons and items, and according to the game moderators, her account had inside it, half of the rare items which were non-drop, meaning that the items themselves would never appear again, in the game. Making those left suddenly inflate faster than they had ever done before. They were asking me if I would allow them to transfer her items into my account, and for me to either sell them, or begin trading them. As I had the passwords to her account, if they introduced new ones, they would have to remove the original ones as to not have more in the system, than the amount set. I declined, and told them that they should remove the ones in her account, and begin trading as I would not touch her items.

The third problem I faced after her passing was again another bizarre one. Rumours that she never died, and reports on the Message Boards of people seeing her. Even today I cannot explain this one, but the accusations I received of some very detailed elaborate conspiracy for… who knows what purpose? Needless to say by this point I was tired, and at long last, I clicked the X button and never signed back in.

As I said at the start, could this have been avoided with a Will system? What happens to that lonely gamer, who knows no-one offline when they die. Would anyone ever know? Would they just drop off the earth? I have pondered a lot. Ever since this day, I personally have sealed all my login details in an envelope and written, open in the event of my death, and left it beside one of my computers with instructions of who to tell inside. Are your virtual assets worth handing down?

RIP The Famous Pink Elementalist.

-Matt Maharaj, Community Manager of Game Mold

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No Comments to MMO Travels #1: When A Player Dies…

  1. by Krystal

    On June 11, 2009 at 10:20 pm

    I have lost many friend both on and off of games and i think in MMO’s where a players inventory causes the in game economy they should either have an in game will or a 30 day mourning and clear the items and introduce them back into the economy as drops elsewhere.
    when their Inv does not affect the economy i think they should simplly add their name to a list of passed friends and Lock the account.
    i love my friends in game and care about them, please help make their loss easier.

  2. by Kira Paderborn

    On June 11, 2009 at 10:49 pm

    This is a horribly tragic story and I am sorry for your loss. It is a great idea though. I have given my passwords to my closest friends because if something happens to me, I want my family to be able to do with my account what they wish, to collect money from my business, and to notify my friends of my passing. I think that Pink Elementalist was lucky to have such a caring person in her life.

  3. by Tweed Woodget

    On June 12, 2009 at 5:08 am

    I am so sorry for your loss. I read a similar article a while ago about the same issue and believe it wouldn’t be too difficult for the companies running these games to set something up that would enable people to designate “beneficiaries” in the event of their death. If only in the interest of closure for friends and continuity of that person/character’s assets.

  4. by Helen Sullivan

    On June 12, 2009 at 5:48 am

    Concepts worth thinking about! Our online friends are family just as online economies are very real economies, and there is a real need for ways to allow closure after the passing of dear friends. To be able to honor their memory by doing something useful and respectful with their inventories and businesses seems to me to be a logical extension of a close relationship, just as it is out in the “real world”. Although it is often painful to deal with things that belonged to a good friend who has passed on, the process can be helped greatly by some sort of inheritance system so that at least some of the process can be automated. Also, through an inheritance system, the people involved can have a chance to plan what will happen to their things, thereby easing some of the burden on the ones left behind.

    I’m very sorry for your loss, Matty, but I’m impressed with your insight. As to the people who were negative…. there are always people like that, it seems. It’s too bad we don’t have a mute button out in real life.

  5. by Indy

    On June 14, 2009 at 4:27 pm

    Death of the people behind online personas is becoming a very real problem these days. Usually, the deceased has to rely on a loved on to log in an inform people if they know their passwords. Recently, I heard of a new service that allows the transfer of passwords very much like a virtual will of sorts. I recently read an article about that service, Legacy Locker:
    http://www.npr.org/templates/story/story.php?storyId=104024294&sc=fb&cc=fp

  6. by Sandwalker

    On June 21, 2009 at 11:04 am

    I’ve sometimes wondered what happens to accounts, items held and the like if a player shuffles off this mortal coil. An account that props up half a game economy is certainly something that would need careful management. If a will service wasn’t available, maybe something like ‘recycling’ the account and the items held would work.

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